Classes

Classes determines skills, super powers, and equipment available to player characters for engaging in combat. There are currently four classes in Izanagi Online, each with a unique style and theme to their combat approach which is emphasized by the use of an important class-specific mechanic and access to differring skill types and effects. Classes are not restricted by race or gender and each is able to contribute damage, control and support during combat. Once a Classes is selected for a character, it CANNOT be changed.

Warriors
Warriors are front-line fighters who use High-DEF/VIT equipment and can both deal and withstand heavy damage in direct combat. They have the capability to tank through utilizing malice control, absorbing party damage, and strategically using their special skill, Guard. They also can wield a significant number of weaponry such as Claymores, Hammers, and Spears. Unlike the Assassins, Mages, and Clerics, Warriors cannot wield ranged weaponry; therefore, they are limited to an "up-close" play-style.

Guardian
Guardians, a second-class variation of Warrior, are the masters of protection. The skills and stat-buffs attributed to their class further enhance warriors' inherent capability to "tank" bosses. The guardian's play-style has a flexible feel and is adept at supporting their allies, but cannot deal as much damage as their Roman counterparts.

Gladiator
Gladiators, a second-class variation of Warrior, are masters of damage and combat. Gladiators focus more on the damage-dealing aspect of warrior gameplay; the skills and stat-buffs acquired allows gladiators to dish out nightmarish amounts of damage. Gladiators, with proper equipment, can also act as make-shit tanks; however, they will find it rather difficult to efficiently tank end-game bosses and advanced dungeons.

Assassins
Assassins are experts at DPS (Damage per Second). While their peer classes can dish out the occasional burst damages, Assassins, with their high ATK and expert dodging skills can easily be the most consistent damage dealers in Izanagi. Assassins are also inherent experts at dodging and avoiding attacks. With the timed use of their special, "Dodge," and high AGI equipment, Assassins can almost rise to the role of efficient tanks; tanking by making the mobs miss that is. Apart from katanas, assassins also have the ability to use Guns, thus adding some versatility to their playstyle. Eventually, Assassins are destined to choose to specialize in one or the other for their second-class upgrades.

Shadow
With the advantage of gaining stats from two swords instead of only one weapon, Shadows focus on stratigically spamming as many skills as possible to achieve Ogre Slayer Mode, an ability that not only allows higher cool down cuts and higher damage, but also allows the skill Murder Slice to dish out 15 hits at a time. However, due to a lot of up-close attacking, a Shadow must master the art of dodging and best remember their defense in no way matches a warrior's.

Gunslinger
Gunslingers can attack from a distance, focusing on using their normal attacks more. Using Multibarrel, a gunslinger has the best chance of utilizing any debuffs or DOT damage produced by status damage such as poison, inflammation, and bleed. However, because of their reliance of normal attack, gunslingers are better at killing one enemy at a time than many simultaneously.