Classes

Classes determines skills, super powers, and equipment available to player characters for engaging in combat. There are currently four base classes in Izanagi Online that in total also split into eight advance classes, each with a unique style and theme to their combat approach which is emphasized by the use of an important class-specific mechanic and access to differing skill types and effects. Classes are not restricted by race or gender and each is able to contribute damage, control and support during combat. Once a class is selected for a character, it CANNOT be changed.

Warriors
Warriors are front-line fighters who use High-DEF/VIT equipment and can both deal and withstand heavy damage in direct combat. They have the capability to tank through utilizing malice control, absorbing party damage, and strategically using their special skill, Guard. They also can wield a significant number of weaponry such as Claymores, Hammers, and Spears. Unlike the Assassins, Mages, and Clerics, Warriors cannot wield ranged weaponry; therefore, they are limited to an "up-close" play-style.

Guardian
Guardians, a second-class variation of Warrior, are the masters of protection. The skills and stat-buffs attributed to their class further enhance warriors' inherent capability to "tank" bosses. The guardian's play-style has a flexible feel and is adept at supporting their allies, but cannot deal as much damage as their Roman counterparts.

Gladiator
Gladiators, a second-class variation of Warrior, are masters of damage and combat. Gladiators focus more on the damage-dealing aspect of warrior gameplay; the skills and stat-buffs acquired allows gladiators to dish out nightmarish amounts of damage. Gladiators, with proper equipment, can also act as make-shift tanks; however, they will find it rather difficult to efficiently tank end-game bosses and advanced dungeons.

Assassins
Assassins are experts at DPS (Damage per Second). While their peer classes can dish out the occasional burst damages, Assassins, with their high ATK and expert dodging skills can easily be the most consistent damage dealers in Izanagi. Assassins are also inherent experts at dodging and avoiding attacks. With the timed use of their special, "Dodge," and high AGI equipment, Assassins can almost rise to the role of efficient tanks; tanking by making the mobs miss that is. Apart from Katanas, assassins also have the ability to use Guns, thus adding some versatility to their play style. Eventually, Assassins are destined to choose to specialize in one or the other for their second-class upgrades.

Shadow
With the advantage of gaining stats from two swords instead of only one weapon, Shadows focus on strategical skill spamming to achieve Ogre Slayer Mode, an ability that not only allows higher cool down cuts and higher damage, but also allows the skill Murder Slice to dish out 15 hits at a time. However, due to a lot of up-close attacking, a Shadow must master the art of dodging and best remember their defense in no way matches a warrior's.

Gunslinger
Gunslingers can attack from a distance, focusing on using their normal attacks more. Using Multibarrel, a gunslinger has the best chance of utilizing any debuffs or DOT damage produced by status damage such as poison, inflammation, and bleed. However, because of their reliance of normal attack, gunslingers are better at killing one enemy at a time than many simultaneously.

Mages
Mages are often referred to as "Glass Cannons" as despite how they can punch a huge hit on enemies in one blow, their lack of defense make them just as vulnerable. Mages have a unique advantage where they can recharge the amount of energy points (EP) they have at any given point in time, making the amount of spells they can cast limitless. They also steer away from heading into danger head-first, specializing in long range offensive attacks regardless of equipping either Staves or Guns.

Wizard
A Wizard's primary goal is to deal as huge a blow into an enemy's HP as possible as they have an arsenal of devastating attacks. It is worth noting however that due to the long casting time, wizards are forced to stay still during casting, leaving them susceptible to attacks or for an enemy to move out of their attack range. They may be powerful, but are most effective in a party that can keep an enemy in place before wizards can deal the finishing blow.

Sage
The more people a Sage is working with in a party, the more powerful the sage becomes. Sages are equipped with a special buff that not only benefits themselves, but works best the larger the team. Sages also have a set of AOE spells that kill enemies that try to surround them. However, with the sage in the middle of the attack, they would have to risk getting close to the enemy to make the mass blow.

Clerics
Clerics have the unique position of being the only class that can heal and are also defensively capable as well. Clerics can also choose if they want to specialize primarily in support or if they want the chance to be able to play offensively as well. Being able to choose between using Staves or using Hammers, a cleric can potentially be the most adaptable class available.

Priest
A Priest's specific purpose is to play support for the party. They are equipped with powerful healing spells for both HP and EP. While it is difficult to solo as a priest, no party can ever go wrong with having a priest join along, making priests the most essential party member to complete difficult conquests.

Crusader
A Crusader is pretty much the sum of when you put a Guardian and a Priest together into one hybrid. A crusader can not only dish out some ground breaking combos, they can also heal themselves as well as resurrect from the dead. Often also referred to as the asshole class that selfishly only thinks about themselves. (Not every healer is selfless. Get over it.)