Cleric

From Izanagi Online Wiki

Role: Healer/DPS; Weapon: Staff,Hammer
The Cleric is mainly a "Healer Class", using "staff" or "hammer", and excelling in supporting and keeping the party alive. They provide an array of support from heals and buffs to resurrecting dead allies. While being mainly a healing class, they can also utilize hammer and prioritize on a more offensive role, known as Hammer Cleric.

Special Skill: Barrier[edit | edit source]

Activating Barrier enables Cleric to reduce incoming damage, physical or magical, to caster and allies by half. When used, it consumes from its own gauge, which replenishes over time. The user cannot move while activating, so the timing is crucial.

Weapon Playstyle[edit | edit source]

Staff Cleric[edit | edit source]

Staff Cleric is more support oriented as staff provides more MATK(magic attack) than hammer - higher MATK means higher heals for the party, and magic damage. Staff also has the advantage of range normal attacks, allowing them to kill or pull mobs easier than hammer. However, they cannot use hammer-only skills such as: Impact Bash, Thor Hammer, Zeus Hammer, and the 2nd Class: Crusader skills.

Hammer Cleric[edit | edit source]

Though lacking in MATK and healing power, Hammer Cleric has higher ATK(physical attack) with hammer skills like Impact Bash, Thor Hammer, and Zeus Hammer scaling on STR and INT - which allows them to act in a more offensive role in the party. In addition, Hammer normal attacks and skills: Thor Hammer and Zeus Hammer has stun properties. And unlike Staff Cleric, Hammer Cleric can access all of Cleric's skills.

Skills[edit | edit source]

Active Skills[edit | edit source]

      First Aid
Lvl Req: 1 Description: Recover a small amount of HP to surrounding allies. Weapon/Range: All/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) Range
I 100 56 1.00 24.00 550cm
II 130 54 0.89 22.00 600cm
III 160 52 0.80 20.00 650cm
IV 190 50 0.69 18.00 700cm
V 220 48 0.60 16.00 750cm
VI 250 48 15.50 750cm
VII 280 48 15.00 750cm
VIII 310 48 14.50 800cm
IX 340 48 14.00 800cm
X 370 48 13.50 900cm
      Impact Bash
Lvl Req: 1 Description: Slam the ground with a hammer to inflict damage and [Defense Break]. Weapon/Range: Hammer/Front:Circle
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) N/A
I 1060 54 Instant 18.00
II 1220 52 Instant 17.50
III 1280 50 Instant 17.00
IV 1340 48 Instant 16.50
V 1400 46 Instant 16.00
VI 1460 46 Instant 15.50
VII 1520 46 Instant 15.00
VIII 1580 46 Instant 14.50
IX 1640 46 Instant 14.00
X 1700 46 Instant 13.50
      Hermit's Blessings
Lvl Req: 1 Description: Buff surrounding allies with [Blessing], raises status by 4/12/18/24/30 depending on [Blessing] Level 1/2/3/4/5 , and lasts 20 seconds. If targets have [Blessing], [Blessing] Lv is raised by 1. [Blessing] can stack up to 5 levels.

Note: Lv 8 Hermit's Blessing raises 2 [Blessing] levels.

Weapon/Range: All/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) Note
I 58 2.00 44.00
II 56 1.89 43.00
III 54 1.79 42.00
IV 52 1.70 41.00
V 50 1.60 40.00
VI 50 39.00
VII 50 38.00
VIII 50 37.00 Grants 2 Blessing levels.
IX 50 36.00
X 50 35.00
      Holy Barrier
Lvl Req: 2 Description: Buff allies with [DEF UP S]. If targets have [Blessing] Lv 3 or higher, they receive [DEF UP M]. Weapon/Range: All/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) N/A
I 90 2.59 120.00
II 90 2.50 115.00
III 90 2.40 110.00
IV 90 2.29 105.00
V 90 2.20 100.00
VI 90 97.00
VII 90 94.00
VIII 90 91.00
IX 90 88.00
X 90 85.00
      Mokuton Wildline
Lvl Req: 2 Description: Charge forward, leaving a trail of roots, to deal damage to enemies in a straight line. It has 50% of inflicting [Poison] if target has [Defense Break]. Weapon/Range: All/Front-Straight
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) N/A
I 1020 62 1.50 20.00
II 1050 62 1.39 19.00
III 1080 62 1.29 18.00
IV 1110 62 1.20 17.00
V 1140 62 1.00 16.00
VI 1170 62 15.00
VII 1200 62 14.00
VIII 1230 62 13.00
IX 1260 62 12.00
X 1290 62 11.00
      Treatment of the East
Lvl Req: 5 Description: Recover a large amount of HP to surrounding allies. If targets have [Blessing], [Blessing] Lv is increased by 1. Weapon/Range: All/Surrounding
Skill Prerequisites: Hermit's Blessing Lv 2
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) Range
I 740 164 2.20 56.00 900cm
II 770 164 2.09 54.00 950cm
III 790 164 2.00 52.00 1000cm
IV 820 164 1.89 50.00 1050cm
V 850 164 1.79 48.00 1100cm
VI 880 164 47.00 1130cm
VII 910 164 46.00 1160cm
VIII 940 164 45.00 1190cm
IX 970 164 44.00 1220cm
X 1000 164 43.00 1250cm
      Eye Spell Hermit Eye
Lvl Req: 11 Description: Apply a self-buff, [Hermit Eye] that grants +20 INT, [Blessing] Lv 3, and increased healing power, in exchange halves MAX HP for the duration of the buff (95s) Weapon/Range: Self/Single
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 110 2.00 160.00
II 105 1.89 152.00
III 100 1.79 144.00
IV 95 1.70 136.00
V 90 1.60 130.00
VI 90 128.00
VII 90 126.00
VIII 90 124.00
IX 90 122.00
X 90 120.00
      Tengu's Blessings
Lvl Req: 13 Description: Buff self and allies with [MATK UP M] (increases MATK). Weapon/Range: ALL/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 94 3.00 120.00
II 91 2.79 115.00
III 88 2.59 110.00
IV 85 2.40 105.00
V 82 2.20 100.00
VI 94 97.00
VII 91 94.00
VIII 88 91.00
IX 85 88.00
X 82 85.00
      Sermon to Quickness
Lvl Req: 15 Description: Buff self and allies with [Cool Time Off 25%] (cool down reduction buff) that lasts 95s. Weapon/Range: ALL/Surrounding
Skill Prerequisites: Basics of ENERGY Lv 5, Tengu's Blessing Lv 2
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 218 4.00 86.00
II 210 3.79 82.00
III 202 3.59 78.00
IV 194 3.40 74.00
V 186 3.20 70.00
VI 186 66.00
VII 186 62.00
VIII 186 58.00
IX 186 54.00
X 186 50.00
      Thor Hammer
Lvl Req: 18 Description: Strike a lightning imbued hammer in front to deal damage with possible STUN, in exchange for 300 HP. Deals more damage against targets with [Defense Break]. Weapon/Range: Hammer/Front-Cone
Skill Prerequisites:
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 2520 186 44.00
II 2550 186 42.00
III 2580 186 40.00
IV 2610 186 38.00
V 2640 186 36.00
VI 2670 186 34.00
VII 2700 186 32.00
VIII 2730 186 30.00
IX 2760 186 28.00
X 2790 186 26.00
      Mokuton Nature Blast
Lvl Req: 20 Description: Summon giant tree to deal damage at a target area. Inflicts [Poison';'] and a second damaging hit if [Blessing ] Lv is 3 or higher. Weapon/Range: ALL/Front-Circular
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 1620 102 2.40 54.00
II 1650 102 52.00
III 1680 102 2.20 50.00
IV 1710 102 2.09 48.00
V 1740 102 2.00 46.00
VI 1770 102 44.00
VII 1800 102 42.00
VIII 1830 102 40.00
IX 1860 102 38.00
X 1890 102 36.00
      Revival Spell
Lvl Req: 23 Description: Revive incapacitated players with 15% of their HP, [Blessing ] Lv 3, [ATK UP S], [DEF UP S], and [MATK UP S]. Weapon/Range: ALL/Surrounding
Skill Prerequisites: Mokuton Nature's Blast Lv 2
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec) Revival HP
I 320 8.00 80.00 10%
II 300 8.00 75.00 15%
III 280 8.00 70.00 20%
IV 260 8.00 65.00 25%
V 240 8.00 60.00 30%
VI 240 58.00 35%
VII 240 56.00 40%
VIII 240 54.00 45%
IX 240 52.00 50%
X 240 50.00 60%
      Seiton Holy Rain
Lvl Req: 30 Description: Cast a rain of light to pelt a target area to inflict damage. More damage will be inflicted if [Blessing] Lv is 3 or higher. Weapon/Range: ALL/Front-Circular
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 1020 186 4.40 36.00
II 1040 182 4.09 34.00
III 1060 178 3.79 32.00
IV 1080 174 3.50 30.00
V 1110 170 3.00 28.00
VI 1140 170 3.00 26.00
VII 1170 170 3.00 24.00
VIII 1200 170 3.00 22.00
IX 1230 170 3.00 20.00
X 1260 170 3.00 18.00
      Mokuton Escape
Lvl Req: 34 Description: Summon a wood to push you back. Weapon/Range: ALL/Self
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 45 Instant 40.00
II 43 Instant 38.00
III 41 Instant 36.00
IV 39 Instant 34.00
V 37 Instant 32.00
VI 37 Instant 30.00
VII 37 Instant 28.00
VIII 37 Instant 26.00
IX 37 Instant 24.00
X 37 Instant 22.00
      Snow Ring
Lvl Req: 37 Description: Cast a healing circle in front to recover a large amount of HP to Allies. Range: 500cm Weapon/Range: ALL/Front-Circular
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 1300 152 2.00 74.00
II 1350 150 1.79 72.00
III 1400 148 1.60 70.00
IV 1450 146 1.39 68.00
V 1500 144 1.20 66.00
VI 1550 144 64.00
VII 1600 144 62.00
VIII 1650 144 60.00
IX 1700 144 58.00
X 1750 144 56.00
      Zeus Hammer
Lvl Req: 41 Description: Throw a lightning-coated hammer to deal damage to enemies that may STUN. Deals more damage if targets have [Defense Break]. Weapon/Range: Hammer/Front-Straight
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 1600 178 Instant 46.00
II 1630 178 Instant 44.00
III 1660 178 Instant 42.00
IV 1690 178 Instant 40.00
V 1720 178 Instant 38.00
VI 1750 178 Instant 36.00
VII 1780 178 Instant 34.00
VIII 1810 178 Instant 32.00
IX 1840 178 Instant 30.00
X 1870 178 Instant 28.00
      Full Barrier
Lvl Req: 41 Description: Apply [Full Barrier] to self and allies, lasting 30 seconds. [Full Barrier] reduces the next damage received to 1.

Note: [Full Barrier] can only reduce damage received once.

Weapon/Range: ALL/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 218 2.00 86.00
II 210 82.00
III 202 78.00
IV 194 74.00
V 186 1.60 70.00
VI 186 66.00
VII 186 62.00
VIII 186 58.00
IX 186 54.00
X 186 50.00
      Save the Warrior
Lvl Req: 47 Description: Recover Warrior's HP. Weapon/Range: ALL/Surrounding/Ally-Warrior
Skill Prerequisites: Full Barrier Lv 2
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 200 260 2.00 70.00
II 270 240 66.00
III 340 220 62.00
IV 410 200 58.00
V 480 180 54.00
VI 550 180 50.00
VII 620 180 46.00
VIII 690 180 42.00
IX 760 180 38.00
X 830 180 34.00
      Absolute Domain
Lvl Req: 50 Description: Grant yourself and allies [Regenerate] and [Blessing] Lv 5, while reviving Incapacitated allies with 100% HP, [Regenerate] and [Blessing] Lv 5 Weapon/Range: ALL/Surrounding
Skill Prerequisites: NONE
Skill Lvl Power EP Cost Cast-Time (sec) Cool-Down (sec)
I 320 5.00 600.00
II 300 5.00 570.00
III 280 5.00 540.00
IV 260 5.00 510.00
V 240 5.00 480.00
VI 240 450.00
VII 240 410.00
VIII 240 390.00
IX 240 360.00
X 240 330.00

Passive Skills[edit | edit source]

      Medicine Booster 2
Lvl Req: 6 Description: ENERGY recovery is increased when items are used.
Skill Prerequisites: NONE
Skill Lvl Description
I ENERGY recovery is increased by 3%.
II ENERGY recovery is increased by 5%.
III ENERGY recovery is increased by 7%.
IV ENERGY recovery is increased by 10%.
V ENERGY recovery is increased by 12%.
VI ENERGY recovery is increased by 15%.
VII ENERGY recovery is increased by 20%.
VIII ENERGY recovery is increased by 23%.
IX ENERGY recovery is increased by 27%.
X ENERGY recovery is increased by 30%.
      Formula of Remedy
Lvl Req: 6 Description: Increase INT.
Skill Prerequisites: NONE
Skill Lvl Description
I Increase INT by 1.
II Increase INT by 3.
III Increase INT by 5.
IV Increase INT by 7.
V Increase INT by 9.
VI Increase INT by 11.
VII Increase INT by 13.
VIII Increase INT by 15.
IX Increase INT by 17.
X Increase INT by 20.
      Basics of ENERGY
Lvl Req: 6 Description: Increase ENERGY.
Skill Prerequisites: NONE
Skill Lvl Description
I Increase ENERGY by 10.
II Increase ENERGY by 20.
III Increase ENERGY by 30.
IV Increase ENERGY by 40.
V Increase ENERGY by 50.
VI Increase ENERGY by 60.
VII Increase ENERGY by 70.
VIII Increase ENERGY by 80.
IX Increase ENERGY by 90.
X Increase ENERGY by 100.
      Wisdom of Undead
Lvl Req: 26 Description: Increase damage against Undead-type.
Skill Prerequisites: NONE
Skill Lvl Description
I Increase damage against Undead-type by 1%.
II Increase damage against Undead-type by 2%.
III Increase damage against Undead-type by 3%.
IV Increase damage against Undead-type by 4%.
V Increase damage against Undead-type by 5%.
VI Increase damage against Undead-type by 7%.
VII Increase damage against Undead-type by 9%.
VIII Increase damage against Undead-type by 11%.
IX Increase damage against Undead-type by 13%.
X Increase damage against Undead-type by 15%.
      Basics of INT
Lvl Req: 27 Description: Increase INT.
Skill Prerequisites: NONE
Skill Lvl Description
I Increase INT by 1.
II Increase INT by 2.
III Increase INT by 3.
IV Increase INT by 4.
V Increase INT by 5.
VI Increase INT by 6.
VII Increase INT by 7.
VIII Increase INT by 8.
IX Increase INT by 9.
X Increase INT by 10.